OpenMW v0.46.0-nx1 Released for Switch

OpenMW v0.46.0-nx1 Released for Switch

fgsfds has released an initial port of OpenMW which is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind for your homebrew enabled Nintendo Switch hybrid video gaming console. OpenMW for the Nintendo Switch is planned to allow you to play The Elder Scrolls III: Morrowind game in full speed on your console.

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Features

* most things seem to work: sound, gamepad controls, intro videos, etc;
* barebones touchscreen controls in tablet mode;
* OpenGL 2.1 rendering.

This port is still in a very early state. Expect issues and bad performance. I have not tested it on any other Switch except mine. This port is not affiliated with or endorsed by Bethesda Softworks and contains no code or resources copyrighted by or belonging to Bethesda Softworks. To play the game, you need to copy a licensed installation of Morrowind from your PC.

screen shots




instructions

This port is still in a very early state. Expect issues and bad performance. I have not tested it on any other Switch except mine.
This port is not affiliated with or endorsed by Bethesda Softworks and contains no code or resources copyrighted by or belonging to Bethesda Softworks.
To play the game, you need to copy a licensed installation of Morrowind from your PC.

To install, unzip openmw_nx_v1.zip into the switch folder on your SD card. Then:
If you already have an OpenMW install on your PC:

1. Copy your openmw.cfg into /switch/openmw/config/ (for Windows users: it's in Documents/My Games/OpenMW). You might have to correct the data paths in the cfg file for this to work.
2. Copy your data files (esm, esp, bsa, contents of the Data Files folder) into /switch/openmw/data/.

If you don't, but you own Morrowind:

1. Install Morrowind.
2. Copy the Data Files folder and Morrowind.ini file from your Morrowind installation into /switch/openmw/data/.


Known issues:

* Exiting the game using the HOME button during a loading screen will crash it.
* Cursor sometimes displays when it shouldn't.
* Performance isn't very good.
* User accounts that have non-ASCII characters in the name will be treated as an absence of user account (i.e. your saves will go into global).
* Startup loading takes a long time. Depends on the SD you're using, for me it takes around 00:40 on the black screen with a total of 01:30 to get to the main menu with Morrowind GOTY.

Some notes:

  • * You have to run this from either NSP hbmenu or from a game override. Applet mode does not offer enough memory.
  • * The game will start with a black screen. You have to wait at this point. This can take up to 3 minutes (see above bug).
  • * Press MINUS to bring up the software keyboard when an input field is selected.
  • * Click LSTICK to enable/disable gamepad cursor control.
  • * This has only been tested with the English release of Morrowind GOTY Edition, without any mods.
  • * Mods should probably work, however you'll have to either edit your openmw.cfg manually or use openmw-launcher on PC, then copy the config file over.
  • * The port is bundled with a performance-tuned config file (/switch/openmw/default/settings-base.cfg). Feel free to play around with that or /switch/openmw/config/settings.cfg to find out a better compromise between performance and quality.
  • * If you have a user account active when you run the game, your saves will go into /switch/openmw/data/USERNAME, otherwise they'll go into /switch/openmw/data/global.
  • * If the game crashes, check /switch/openmw/fatal.log and /switch/openmw/config/openmw.log.
credits

* OpenMW team and contributors for OpenMW;
* terabyte25 for help and code contributions;
* Gluka for help;
* xyzz for [some patches and build scripts](https://github.com/xyzz/openmw-android/);
* fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
* Bethesda Softworks for TES3: Morrowind.

changelog
v0.46.0-nx1
* Initial Switch release, based on latest OpenMW source (0.46.0 git). Expect issues.

links & downloads
https://github.com/fgsfdsfgs/openmw


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