gzdoom nx4.3pre-4 Released

gzdoom nx4.3pre-4 Released


fgsfdsfgs has released a new version of gzdoom which is a homebrew game engine port of gzdoom for the PC which is a recreation of the original Doom game engine by iD Software. gzdoom supports playing almost 30 games and their shareware counterparts on your homebrew enabled Nintendo Switch hybrid video gaming console.

What's New?

*  merged latest upstream changes (4.2+);
*  that seems to have fixed the not-saving-joystick-settings bug.

Description

gzdoom is a homebrew game engine port of gzdoom for the PC which is a recreation of the original Doom game engine by iD Software. gzdoom supports playing almost 30 games and their shareware counterparts on your homebrew enabled Nintendo Switch hybrid video gaming console.

Instructions

[ Installation ]

*   Unzip the attached ZIP file to the `switch` folder on your SD card.
*   Place at least one supported IWAD (e.g. `doom2.wad`) into `gzdoom/iwads/`.
*   Run GZDoom Launcher from hbmenu.

[ Notes ]

*   Launcher controls:
    *   `D-PAD`: navigation
    *   `L`/`R`: change tab
    *   `A`: activate option
    *   `B`: cancel/exit
    *   `X`: reset option
    *   `PLUS`: start game
*   You can technically place the game into any subfolder in `sdmc:/switch/`, as long as the `gzdoom` folder is next to `gzdoom_launcher.nro`.
*   Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the `gzdoom/pwads` folder.
*   The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to `gzdoom/launcher.ini`.
*   The launcher will only detect files in `gzdoom/iwads` and `gzdoom/pwads`. You can use the `Override RSP file` option if you have to load files from other locations.
*   Multiplayer does work, however only Switch [=] PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
*   The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
*   Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
*   Fatal errors are logged into `error.log`. You can also turn on logging in the launcher.

Changelog

nx4.3pre-4

*   merged latest upstream changes (4.2+);
*   that seems to have fixed the not-saving-joystick-settings bug.


nx4.2pre-2

* merged latest upstream changes (4.1.3+).


nx4.2pre-2

* merged latest upstream changes (4.1.2+).


nx4.2pre-1

* Switch port v1 - Initial Switch release, based on latest GZDoom source.

Links & Downloads
https://github.com/fgsfdsfgs/gzdoom/releases/tag/nx4.3pre-4

Post a Comment

0 Comments