Majora's Mask 3D Project Restoration v1.4.2 Released

Majora's Mask 3D Project Restoration v1.4.2 Released


leoetlino has released a new version of game hack for The Legend of Zelda - Majora's Mask 3D for the Nintendo 3DS portable video gaming system. project-restoration is a Majora's Mask 3D patch that restores some mechanics from the original Majora's Mask for the Nintendo 64 and fixes some issues to make the game even more enjoyable on the 3DS.

Features / Changes

*  Zora Fast Swim: Swim gracefully as a Zora without having to use magic

    *  Fast swim is now the default way of swimming and no longer requires magic.
    *  Slow swim is still available. Press Up/Down on the D-Pad to *toggle* between fast swim and slow swim. You can also *hold* ZL to slow swim.
*  Fixed Deku Hopping: Hop on water as fast as in MM

    *  Deku Link's walk acceleration value was nerfed in MM3D (2.0 -] 0.6). As a possibly unintended consequence, this made hopping on lilypads very slow compared to the original even if you spin at the optimal time.
*  Fast Transform: Transform without having to equip items for a more streamlined gameplay

    *  Three of the four D-Pad buttons are now used to fast transform (*Left*: Zora, *Up*: Goron, *Down*: Deku)
    *  This frees up as many as 3 buttons!
*  Dedicated Physical Buttons for more convenient access to items and menus

    *  Open the *Items* menu by pressing START.
    *  The *Bomber's Notebook* is now mapped to SELECT.
    *  *Ocarina of Time*: ZR+A
    *  *Pictograph Box*: ZL
    *  *I*: ZR+X
    *  *II*: ZR+Y
    *  It is now possible to assign items to I and II with a single press.
*  More Fluid Bomber's Notebook: Less annoyingly slow popups and transitions

    *  The Bomber's Notebook screen now updates instantly when it's opened instead of waiting for 1.8 seconds just before starting the "new" text animation (!), followed by another 1.18s pause and another 1.56s delay until the main text box appears (!!).
*  Fast Arrow Switching: Press ZL to quickly switch between arrow types (Normal/Fire/Ice/Light).

*  More Effective Inverted Song of Time: Slow time to 1/3 speed (as in the original)

    *  Makes some glitchless challenge runs possible again.
    *  Gives the player more time in a three-day cycle.
*  Improved Twinmold Battle: Less tedious, less confusing

    *  Reduced the number of cycles to make it less repetitive.
    *  Red Twinmold no longer resets its hit counter every time it burrows back into the sand. As a result, the battle is much less confusing for new players.
*  Restored Ice Arrows: Ice arrows that work in more locations

    *  Ice arrows now work everywhere in Great Bay Temple, not just in Gyorg's room. This gives the player the freedom to experiment with ice arrows. Ice arrows also work in several other areas, just like in the original game.
    *  Removed the sparkling water effects as they were an insult to the player's intelligence.
*  Other minor adjustments to improve the player's experience:

    *  The moving platforms in Deku Palace and Woodfall Temple now actually always move.
    *  The Bombers will no longer distract the player from a particular cutscene.
    *  The new Sheikah hint stone will also no longer distract the player during an important cutscene in the Clock Tower.
    *  Captain Keeta now walks as fast as in the original game, which restores the challenge of the chasing mini-game.
    *  Link no longer plays the Elegy of Emptiness a second time after it's been played once. This makes Stone Tower a lot less tedious, considering it needs to be played 10+ times to beat Stone Tower Temple normally.
    *  For similar reasons, the Song of Soaring is only repeated once during a play session.

What's New?

Quote:
*  A sound effect is now played right before the title screen (before Majora's Mask and the Happy Mask Salesman appear) to make troubleshooting easier.
*  Added the ability to *toggle* between fast swim and slow swim by pressing D-Pad Up/Down.
*  More dedicated physical buttons for more convenient access to items and menus
    *  Open the *Items* menu by pressing START.
    *  The *Bomber's Notebook* is now mapped to SELECT.
    *  *Ocarina of Time*: ZR+A. This replaces the previous ZR shortcut.
    *  *Pictograph Box*: ZL
    *  *I*: ZR+X
    *  *II*: ZR+Y
    *  It is now possible to assign items to I and II with a single press.
*  More Fluid Bomber's Notebook: Less annoyingly slow popups and transitions
    *  The Bomber's Notebook screen now updates instantly when it's opened instead of waiting for 1.8 seconds just before starting the "new" text animation (!), followed by another 1.18s pause and another 1.56s delay until the main text box appears (!!).
*  Fast Arrow Switching: Press ZL to quickly switch between arrow types (Normal/Fire/Ice/Light).
*  The new Sheikah hint stone will no longer distract the player during an important cutscene in the Clock Tower.
*  Link no longer plays the Elegy of Emptiness a second time after it's been played once during a play session. This makes Stone Tower a lot less tedious, considering it needs to be played 10+ times to beat Stone Tower Temple normally.
*  [1.4.1+] For similar reasons, the Song of Soaring is only repeated once during a play session.
*  Various fixes and stability improvements.
    *  Zora Link now surfaces when the A action button reads "Surface" (as expected).
    *  Fixed a possible button mapping conflict.
    *  Added the (missing) ability to skip the transformation cutscene by pressing a D-Pad action button, just like how A/B/X/Y can be used to skip it.

Changes from 1.4.1:

*  Fixed a possible softlock when playing the Song of Soaring.

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