StepMania Switch Port v5.1-nx1 Released

StepMania Switch Port v5.1-nx1 Released


p-sam (RetroNX Team) has released a StepMania Switch Port. StepMania Switch Port is a homebrew game engine port of StepMania, which is a free and open source, cross-platform rhythm game. It supports common key-based rhythm game formats (including 4-panel and 5-panel dance games among others), as well as keyboard and dance pad controllers. It is customizable with user-made add-ons such as themes, and provides an integrated editor for creating your own simfiles.

p-sam is proving to be a rather impressive game porting guru, but when it comes to the RetroNX Team quality is usually to be expected. If you haven't already checked out his last game engine port, which was of The Taisei Project, you probably should.

Description

StepMania Switch Port is a homebrew game engine port of StepMania, which is a free and open source, cross-platform rhythm game. It supports common key-based rhythm game formats (including 4-panel and 5-panel dance games among others), as well as keyboard and dance pad controllers. It is customizable with user-made add-ons such as themes, and provides an integrated editor for creating your own simfiles.

Instructions

### Default controls

| ACTION | Key 1 | Key 2 |
| :-: | :-: | :-: |
| Left | DPAD L | Y |
| Right | DPAD R | A |
| Up | DPAD U | X |
| Down | DPAD D | B |
| UpLeft | L |  |
| UpRight | R |  |
| Back | Minus |  |
| Start | Plus |  |
| Select | ZL |  |
| Coin | ZR |

Credits

StepMania 5 credits (in no particular order)
--------------------------------------------
If you have any corrections to this list, let us know (via forums or IRC).

==StepMania Team==
Chris Danford, Glenn Maynard, Steve Checkoway, et al
 * Keeping StepMania 5 alive with changes, and providing a nice codebase for
   us to work with.

==the spinal shark collective==
AJ Kelly as freem
 * (sm-ssc) Project Coordinator/Leader
 * Main programming
 * Various Lua scripts
 * Some small theme edits here and there
 * Noteskins (retro, retrobar*)
 * Windows project file maintainer (mostly)

Midiman
 * Did most of the work on _fallback and default themes
 * Some programming
 * Noteskins (midi-*)

shakesoda
 * Programming
 * Noteskins (delta, gamma, port of orbital to kb7)
 * Theme edits
 * Mac OS X primary maintainer

==sm-ssc Team==
(in no particular order)

Aldo_MX
 * Code (Pump it Up delays, among others), ideas, and support.

cerbo
 * [SongManager] SetPreferredSongs() and SetPreferredCourses() Lua bindings

Daisuke Master
 * Programming
 * Pump/simple and Pump/complex noteskins
 * /Docs/Themerdocs/Noteskin elements Reference.txt
 * Taking advantage of sm-ssc's new features :)

FSX
 * Various fixes. (see Changelogs for more details)

Nicole Reid (okeeblow)
 * Tested building sm-ssc on FreeBSD, provided fixes.
 (fixes that still need to get implemented)

Thai Pangsakulyanont (theDtTvB)
 * Changes to BMS loading/playback behavior to make things work better.

Jason Felds (Wolfman2000)
 * [Player] PercentUntilColorCombo metric
 * Mac OS X maintainer
 * Various fixes/changes. (see Changelogs for more details)

Devin J. Pohly (djpohly)
 * Various patches/fixes

==other contributors==
(in no particular order)

1a2a3a2a1a
 * Various beat mode fixes

Kaox
 * Pump/default noteskin

cesarmades
 * Pump/cmd-* noteskins

David Santamar�a Rogado (howl)
 * Various patches (see Changelogs for more details and links)

Kita K./D. Trucks
 * default theme music

kurisu
 * Dance-threepanel gametype code (3.9; re-adapted for sm-ssc)

v1toko
 * Lead coder of StepNXA, which is where we got the original XMode code from.

Macgravel
 * Orbular noteskin (the default kb7 noteskin)

hanubeki (@803832, formerly sy567)
 * Small beginner helper fix
 (http://old.stepmania.com/forums/showpost.php?p=158721&postcount=12)
 * Lots of code changes from hanubeki-modified-sm-ssc:
 http://code.google.com/r/hanubeki-modified-sm-ssc/

galopin
 * Pump it Up Exceed PlayStation 2 USB dance mat support patch
 (stepmania-devs mailing list 20091213 11:27 -0800 [Pacific Standard Time])

Henke37
 * [MovieTexture_FFMpeg] Stutter fix
 (http://www.pasteall.org/11353/diff)

corec
 * [ArchHooks_Unix, MovieTexture_FFMpeg] Make sm-ssc work with system's FFMpeg.
 (http://github.com/corec/cc-overlay/blob/master/games-arcade/sm-ssc/files/sm-ssc-ffmpeg-fixes-01.patch)
 * [InputMapper] Enabling upper diagonal keys for Positive Gaming Impact dance mat
 (http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=137)

gholms
 * Make autogen.sh look for automake 1.11
 (http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=140)

juanelote
 * [SongManager] GetSongGroupByIndex function
 * [MusicWheel] JumpToNextGroup/JumpToPrevGroup logic modifications

NitroX72
 * Pump/frame noteskin

Tatsh
 * A patch to fix building with system ffmpeg
 (http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=218)

A.C (@waiei)
 * Hybrid scoring mode + scoring fixes
 * Various patches/fixes/bug reporting

John_Reactor
 * Polish translation

DHalens
 * Spanish translation

桜為小鳩/Sakurana-Kobato (@sakuraponila)
 * Scoring fixes

@Niler_jp
 * Japanese translation

Deamon007
 * Dutch translation

cvpcs
 * Updated ffmpeg support to v0.10

Alfred Sorenson
 * Various small additions

==the beta testers==
[SSC Beta Testing Team]
KeithD
tweak/tweak62

[Friends of the Devs]
And4713
HankPeters
okeeblow
kdaymea
taiyal

[Members of Team Step Masters (http://www.team-stepmasters.net/foro/)]
Daisuke Master
Nueel/emmanuel virus
Fye
Bijou
Nek0
Jib
Robe
Urqui
h4m573r
Torta

[Private Beta Wave 1.x Testers]
FSX
Sniper257
Wolfman2000
NitroX72
Wanny
Tio
Cerbo
Daisuke Master

Changelog

v5.1-nx1

* Initial release, be sure to check the README for instructions like the default control scheme. Have fun !

Links & Downloads
https://github.com/retronx-team/stepmania-nx/releases

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