ioQuake3DS v1.1.0 Released - Open Arena Support Added!

ioQuake3DS v1.1.0 Released - Open Arena Support Added!


masterfeizz has released a new version of his port of the ioQuake3 game engine for the Nintendo 3DS. ioQuake3DS allows you to play the original Quake III and now also Open Arena on your Nintendo 3DS portable video gaming system. While you can play both of these games using the original Nintendo 2DS/3DS consoles, it is suggested you use a New Nintendo 3DS.

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What's New?

*  OpenArena support!
*  Added CirclePad input. CirclePad aiming can be toggled by disabling joystick input in the settings menu.
*  Fix ghost audio bug

The most noteable change to this great game engine port is the ability to play Open Arena, which is an original open source multiplayer experience powered by the Quake III engine that features Quake III style of play is very fast and requires skill to be played successfully online. It's an arcade-style gameplay which allows players to quickly move through maps thanks to bouncepads, accelerator pads, teleporters and advanced techniques such as strafe jumping and rocket jumping. Some arenas include traps.

Description

ioQuake3DS allows you to play the original Quake III and also Open Arena on your Nintendo 3DS portable video gaming system. While you can play both of these games using the original Nintendo 2DS/3DS consoles, it is suggested you use a New Nintendo 3DS.

Features

*   SDL 2 backend
*   OpenAL sound API support (multiple speaker support and better sound quality)
*   Full x86_64 support on Linux
*   VoIP support, both in-game and external support through Mumble.
*   MinGW compilation support on Windows and cross compilation support on Linux
*   AVI video capture of demos
*   Much improved console autocompletion
*   Persistent console history
*   Colorized terminal output
*   Optional Ogg Vorbis support
*   Much improved QVM tools
*   Support for various esoteric operating systems
*   cl_guid support
*   HTTP/FTP download redirection (using cURL)
*   Multiuser support on Windows systems (user specific game data is stored in "%APPDATA%Quake3")
*   PNG support
*   Many, many bug fixes

Instructions

* Extract data.zip to the root of your SD card.

Credits

Maintainers

*   James Canete [[email protected]](mailto:[email protected])
*   Ludwig Nussel [[email protected]](mailto:[email protected])
*   Thilo Schulz [[email protected]ts.s.bawue.de](mailto:[email protected])
*   Tim Angus [[email protected]](mailto:[email protected])
*   Tony J. White [[email protected]](mailto:[email protected])
*   Zachary J. Slater [[email protected]](mailto:[email protected])
*   Zack Middleton [[email protected]](mailto:[email protected])

Significant contributions from

*   Ryan C. Gordon [[email protected]](mailto:[email protected])
*   Andreas Kohn [[email protected]](mailto:[email protected])
*   Joerg Dietrich [[email protected]](mailto:[email protected])
*   Stuart Dalton [[email protected]](mailto:[email protected])
*   Vincent S. Cojot
*   optical [[email protected]](mailto:[email protected])
*   Aaron Gyes [[email protected]](mailto:[email protected])

Changelog

v1.1.0

*   OpenArena support!
*   Added CirclePad input. CirclePad aiming can be toggled by disabling joystick input in the settings menu.
*   Fix ghost audio bug


v1.0.0

*   Fixed networking; online multiplayer should now work.
*   Fixed touchscreen keyboard input.
*   Added support for the original 3DS and 2DS.
*   WARNING: original 3ds support is very buggy and is not supported on the .3dsx version.


v0.1

* Initial Version
Links & Downloads
https://github.com/masterfeizz/ioQuake3DS/releases/tag/v1.1.0

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