xash3d-switch v1.0.1 Released

xash3d-switch v1.0.1 Released

switchports has released a new version of xash3d-switch which is a port of the Xash3D Half Life Source game engine for your homebrew enabled Nintendo Switch hybrid video gaming console. xash3d-switch allows you to enjoy the classic game on your modern device. This new version has been updated to work with firmware v9.0.0.

Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.

What's New?

* Update libnx so hid will work on 9.0.0+

Firmware 9.0.0 Warning
Due to changes in the way firmware 9.0.0 handles user input homebrew will have to be recompiled to function correctly using this firmware. Read the changelog to make sure the homebrew you're using has been updated to work on 9.0.0 if you're using firmware 9.0.0 or newer.



* Update libnx so hid will work on 9.0.0+


*   nwindow is used now instead of the deprecated gfx api
*   the touchscreen should work now
*   moved over to filesystem times for savefiles thanks to libnx
*   implemented the console and various UI requiring text input using swkbd
*   added options for overclocking, for the really care cases where you might benefit from it
*   made cl_showfps default to 0 (you can always change it using the console)
*   a dmc sdk branch has been ported and is available, additionally a decay port has been added that needs more testing


    All the nro's have been renamed to ease the process of adding new games and making it easier to port new dlls, please delete all the half-life-*.nro's
    The game switching implementation should be a lot more flexible now and you should be able to keep the nro's where you want as long as you keep them together
    Mods should now work as expected as long as they do not contain custom entities / weapons or other specialized code put in a dll file
    Opposing force should be fixed
    Various fixes and improvements to stability

Note: There are still performance issues, so do not expect a stable fps at 60

Links & Downloads

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