mGBA v0.8.1 Released

mGBA v0.8.1 


endrift has just published the update of mGBA which is now proposed in version 0.8.1, mGBA allows as a reminder to emulate a Game Boy, Game Boy Advance or Game Boy Color on PC, 3DS, Nintendo Wii, PlayStation Vita, and now Nintendo Switch.

This version is a bugfix release, which contains many stability and accuracy fixes. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut.

Emulation fixes:
  •     GB Serialize: Fix timing bug loading channel 4 timing
  •     GBA: Fix multiboot entry point while skipping BIOS
  •     GBA BIOS: Fix undefined instruction HLE behavior
  •     GBA DMA: Fix invalid audio DMA parameters
  •     GBA Memory: Misaligned SRAM writes are ignored
  •     GBA Serialize: Fix serializing DMA transfer register
  •     GBA Serialize: Fix audio DMA timing deserialization
  •     GBA Video: Fix OAM not invalidating after reset (fixes #1630)
  •     GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)
  •     GBA Video: Fix OpenGL sprite flag priority

Other fixes:
  •     Core: Fix race condition initializing thread proxy
  •     Core: Fix integer overflow in ELF loading
  •     FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
  •     FFmpeg: Disallow recording video with no audio nor video
  •     GBA: Automatically skip BIOS for multiboot ROMs
  •     Qt: Only dynamically reset video scale if a game is running
  •     Qt: Fix race condition with proxied video events
  •     Qt: Fix color selection in asset view (fixes #1648)
  •     Qt: Fix missing OSD messages
  •     Qt: Fix crash unloading shaders
  •     Qt: Fix toggled actions on gamepads (fixes #1650)
  •     Qt: Fix extraneous dialog (fixes #1654)
  •     Qt: Fix window title not updating after shutting down game
  •     Qt: Fix GIF view not allowing manual filename entry
  •     Qt: Fix non-GB build (fixes #1664)
  •     Qt: Fix pausing Qt Multimedia audio (fixes #1643)
  •     Qt: Fix invalid names for modifier keys (fixes #525)
  •     SDL: Refresh stale pointers after adding a joystick (fixes #1622)
  •     Util: Fix crash reading invalid ELFs
  •     VFS: Fix handle leak when double-mapping (fixes #1659)

Misc:

  •     FFmpeg: Add more presets
  •     Qt: Fix non-SDL build (fixes #1656)
  •     SDL: Use DirectSound audio driver by default on Windows
  •     Switch: Make OpenGL scale adjustable while running
Download: mGBA v0.8.1

Post a Comment

0 Comments