Julius (Switch/PSvita) v1.4.0 Released

Julius (Switch/PSvita) v1.4.0

bvschaik has updated the main repository for Julius which is an open source re-implementation of Caesar III. The aim of this project is to create an open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that is able to be played on multiple platforms. The main repository now features its own Sony Playstation Vita and Nintendo Switch ports.

Julius is an open source re-implementation of Caesar III for your homebrew enabled Nintendo Switch hybrid video gaming console.

The aim of this project is to create an open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that is able to be played on multiple platforms. The same logic means that the saved games are 100% compatible, and any gameplay bugs present in the original Caesar 3 game will also be present in Julius.

UI enhancements include:

*   Support for widescreen resolutions
*   Windowed mode support for 32-bit desktops

Julius requires the original assets (graphics, sounds, etc) from Caesar 3 to run.

Changelog v1.4.0

---General improvements

-New hotkeys:
    -Ctrl+O / Ctrl+S for loading and saving games
    -Alt+Enter for toggling full screen
    -Numeric keypad 0-9 for going to the advisors
-Changed hotkey behavior: Escape now closes dialogs instead of exiting the game
-Configurable hotkeys: you can now assign your own keys for the hotkey actions. This means that existing hotkeys may no longer work if you use a non-US keyboard layout. Go to Options -] Configure hotkeys in the game to set them.
-Support for language packs If you have multiple language versions of the game you can easily switch between them.
-Support for Korean and Swedish versions of the game
-Configuration option screen has been translated to French, German, Korean, Portuguese and Spanish

---Gameplay improvements

-Building a fort no longer triggers a message that the city needs workers
-Right-click info for fountain and mission post now shows workers
-Tooltip on the religion overlay now shows to which gods the house has access
-New config option: fix emperor change events and survival time win criteria - [more details](https://github.com/bvschaik/julius/wiki/Configuration#fix-emperor-change-and-survival-time-in-custom-missions)

---User interface enhancements

-New config option: show reservoir, fountain and well range when constructing
-New config option: show size when constructing draggable buildings
-Right-clicking and dragging when in the city will now move the map
-Double-click can be used to load files
-Make certain elements more color blind friendly
-Tweaks to the interface to fit languages with longer texts

--Bugfixes

-Fix graphic artifacts while building draggable reservoirs
-Fix amphitheater right click not playing the corresponding sound file
-Fix walls destroyed by enemies showing "nowhere" when right-clicking the rubble
-Fix map not scrolling properly when using certain custom display scales

---Technical improvements

-Screen no longer turns black when resizing the window when a dialog is showing
-Fix bugs when using touch
-Fix missing audio for certain sound driver/OS combinations
-Disable setting windowed mode on platforms that do not support it
-Better support for Wayland in the flatpak image
-Upgrade SDL to 2.0.12
-Add runtime version checks for SDL, allowing the use of older SDL libraries
Download: Julius (Switch/PSvita) v1.4.0

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