PCSX2 v1.6.0 Released

PCSX2 v1.6.0

After 4 years of hard work and testing, PCSX2 Team has released for all users who love the old PS2 console a new update of the PCSX2 emulator with the new version 1.6.0. Great news collected for years, once again the emulator is fairly stable in its feature-rich form such as input recording / playback functionality, support for PSX memory cards, support for the PlayStation mouse and major updates on OpenGL libraries to Direct3D.

For now, there is only one Windows installer and one binary available here.

There is also a guide for the Linux user on how to compile from source.

Changelog 1.6.0 :

GSdx changelog:

GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache.

GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer.

GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. This also allowed us to reduce the crc hack level so there are less effects skipped.

GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives.

GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects.

GSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11.

GSdx-GUI: Hardware hacks GUI has been updated for better usability.

SPU2-X changelog:

Fixed the noise generator outputting 4.8 kHz tone instead of white noise.

CDVD changelog:

PCSX2 now ignores non-existent disc sector reads.

Core changelog:

PCSX2: Prevent the UI from hanging/locking up when a game boots.

PCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging/locking up the emulator).

PCSX2: DI execution is delayed by one instruction.

PCSX2: Reverted back to older VRender/VBlank timings.

PCSX2: Partially fixed IPU pack command.

PCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions.

PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions.

PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast.

PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU.

PCSX2: Improved pointer patch command handling.

PCSX2 GUI changelog:

PCSX2: DPI scaling has been improved.

PCSX2: Translations have been updated for the release of 1.6.

Miscellaneous changelog:

GameDB: True Crime: Streets of L.A. (patched).

GameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed.

Download: PCSX2 v1.6.0

Post a Comment