Cemu 1.20.1c Released

Cemu 1.20.1c

ExZap offers us version 1.20.1c of Cemu, its goal once again is to improve its Nintendo Wii U emulator.

This version corrects certain graphical bugs, fixes audio bugs, and fixes certain small stability bugs.
Cemu detailed changelog for 1.20.1c
    # Patreon release date: 2020-07-24
    # Public release date:  2020-07-31
    # New in 1.20.1c:
    Vulkan: Device creation should no longer fail on Intel GPUs
    # New in 1.20.1b:
    general: Fixed a recent regression where Cemu would not detect accounts anymore
    OpenGL/Vulkan: Improved robustness of buffer cache and tweaked allocation strategy
                   Crashes due to "Out-of-memory in GPU buffer" should be less frequent
    OpenGL/Vulkan: Added support for triangles as input primitive in geometry shader
                   Fixes invisible bubbles in Yoshi's Woolly World level 3-4 (#243)
    OpenGL/Vulkan: Back stencil function now uses the correct register bitfield
                   This fixes broken shadows in Wonderful 101
    Vulkan: Further tweaks to Vulkan barriers which should fix some GPU-specific graphic issues
    debugging/Vulkan: If a frame debugger is detected (e.g. Nsight or Renderdoc) then Cemu will provide debug names for textures and shaders
    # New in 1.20.1:
    general: Added additional safe-guards for online mode, previously Cemu could crash if online mode was only setup partially
    general: Changing mlc path will also update quick account settings in the menu bar now
    GX2: Fixed incorrect offset calculation in GX2PatchDisplayList()
         This resolves an issue in Yoshi's Woolly World where some objects would not render at all (#243)
    OpenGL/Vulkan: Shaders which use FETCH4 or TEXTURESIZE instruction on 1D textures will no longer fail compilation
                   Fixes more invisible geometry in Yoshi's Woolly world (#243)
    OpenGL/Vulkan: Added burst count support for shader MEM_RING_WRITE instruction
                   Used by geometry shaders in Yoshi's Woolly World (#243) and DKC Tropical Freeze (fixes polygon explosions from collectibles)
    OpenGL/Vulkan: Added a workaround to compensate for minor differences in texture sampler behavior on some driver/hardware implementations
                   This should fix shadows in Breath of the Wild on AMD and Intel GPUs
    Vulkan: Internal tweaks for Vulkan barriers (vkCmdPipelineBarrier) used in buffer cache
            This *may* resolve some issues with flickering geometry on AMD and Intel GPUs
    AX: Fixed AXQuit not properly resetting the internal voice lists
        This resolves issues in several games that would either crash or not play any sound at all (#372)
    logging: Fixed incorrect logging of return values for some API
    (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
Download: Cemu 1.20.1c

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