OpenOrbis PS4 Toolchain 0.5 of Specter
Specter has just unveiled a new version 0.5 of OpenOrbis-PS4-Toolchain, and once again there are many changes made by the developer in this sixth release.
As a reminder, the Toolchain is a set of tools that allows developers to build ELFs files without having to use Sony's official SDK, so only copyright-free tools are needed to create a homebrew. The way to launch them remains the same, namely through the kernel exploit.
This version brings many changes, including 7858% performance boost in create-eboot, but also optimizations for C ++ and changes to Mira.
Note that sleirsgoevy actively participates in this project, just like ChendoChap or kiwidog.
Changelog v0.5 :
- The toolchain now includes stub/empty libc and libSceFios2 modules to avoid breaking non-homebrew games and applications!
Note: This change works in conjunction with Mira, meaning you'll want to update the version of Mira you're loading as well.
Additional note: these modules can be found in /bin/data/modules/libc.prx and /bin/data/modules/libSceFios2.prx, and should be placed in sce_module/ in your homebrew's package file.
- SDL2 headers as well as a mini game sample have now been added (thanks znullptr for the original SDL port)!
- C++ threading (std::thread) support has been added!
- C++ locking / synchronization support has been added!
- Fixed a performance issue in create-eboot, giving it a 7858% performance boost (measured with the SDL sample)!
- Visual studio project templates now support and link with C++ by default.
- Added various macros and function definitions to libkernel, libScePad, libSceUserService, and libSceVideoOut, as well as documentation for these additions.
- Added right.prx by IDC to all samples (thanks IDC for right.prx).
- Slightly adjusted sample pkg gp4 files to use the same eboot.bin created by build scripts instead of unnecessarily using a copy.
- Fixed jagged text rendering in /samples/_common/graphics.cpp due to not factoring in the freetype greyscale bitmap alpha properly.
- Buffering is now disabled on stdout automatically due to it not handling buffering well.
- Updated pthread header to use PS4/BSD-specific values.
- Samples now have DWARF / debug symbols included by default (thanks sleirsgoevy).
- Reworked the threading sample to use std::thread and std::mutex now that C++ threading is supported.
- Reworked the networking sample to a TCP server instead of a TCP client.
- Fixed an issue where a really silly FreeBSD change broke any networking functions that need to use the sockaddr struct such as bind.
- Fixed an issue where GP4 project files were using non-portable windows-style path separators (thanks sleirsgoevy).
- Fixed an issue where the non-sce sleep() function didn't work due to a MUSL-related issues (thanks LM, ChendoChap).
- Fixed an issue where SPRX visual studio projects contained a typo in an include statement and an incorrect set of libraries for the build script.
- Fixed the cmath c++ header, which included using statements for functions that are macros on FreeBSD targets (thanks kiwidog).
- Fixed an issue where the sockaddr_in structure was incorrect due to a discrepancy between Linux and FreeBSD (thanks kiwidog).
- Fixed an issue where AF_INET6 was erroneously set to 10 due to a discrepancy between Linux and FreeBSD (thanks sleirsgoevy).
Download: OpenOrbis-PS4-Toolchain 0.5
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