Cemu 1.21.5 Released

Cemu 1.21.5

ExZap and his team invite us to discover version 1.21.5 of Cemu.
Its famous Nintendo Wii U emulator on PC continues to progress through months without interruption in its development.
As a reminder, Cemu (Café Emulation) is now 5 years old and has reached its peak, it is fully functional, but it can still be improved in its behavior, in particular with optimizations or bug fixes.
This new version also brings new features since a new option called 'Auto' has been introduced. When selected, Cemu will use a one, two or three core recompiler depending on the number of physical cores in the host system.
Additionally, the developer added an option to open the compatibility wiki page for a title by right-clicking on it in the games list.
Finally, many fixes are made with HLE exports, the shader decompiler which has been improved, and the buffer has been optimized for some games.


Cemu detailed changelog for 1.21.5

# Patreon release date: 2020-10-30
# Public release date: 2020-11-06
general: Added a new CPU mode option called 'Auto' (# 222)
         When selected it will use Single / Dual / Triple-Core recompiler depending on the number of physical cores on the host system
         1-2 cores -> Single-Core recompile
         3-4 cores -> Dual-Core recompile
         5+ -> Triple-Core recompile
         If the CPU mode was not previously set then Cemu will default to 'Auto' (earlier Cemu versions defaulted to singlecore-recompiler)
general: Added an option to open the compatibility wiki page for a title when right clicking it in the game list
debugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemu's HLE exports
coreinit: Correctly initialize the id field in OSThread
          Fixes to softlock in Warriors Orochi 3 v32 (# 51)
OpenGL / Vulkan: Shader decompiler now supports textureSize () on 2D_MSAA surfaces
               Used by Pac-Man and the Ghostly Adventures 2
Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlock
        Fixed Devil's Third softlocking
Vulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidation
        Fixed polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2
AX: Implemented AXGetDeviceFinalOutput ()
    Used by Warriors Orochi 3 v32
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/ 

Download: Cemu 1.21.5

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