mGBA v0.8.2
endrift has just published the update of mGBA which is now proposed in version 0.8.2, mGBA allows as a reminder to emulate a Game Boy, Game Boy Advance or Game Boy Color on PC, 3DS, Nintendo Wii, PlayStation Vita, and now on Nintendo Switch.This new update fixes many bugs that make the emulator more stable and precise. In particular, several rendering bugs have been fixed both in the default rendering and in the OpenGL rendering.
Fixed emulation:Download/Link: mGBA v0.8.2
ARM: Fix timing on Thumb shift instructions
GB: Fix GBC game registers after skipping BIOS
GB MBC: Support 4MB MBC30 ROMs (fixed # 1713)
GB Video: Fix BGPS value after skipping BIOS (fixes # 1717)
GBA: Add missing RTC overrides for Legendz games
GBA BIOS: Reset renderer when RegisterRamReset called (fixes # 1756)
GBA SIO: Fix Multiplayer busy bit
GBA SIO: Fix double-unloading active driver
GBA Timers: Fix deserializing count-up timers
GBA Video: Fix mosaic objects drawing past the end (fixes # 1702)
GBA Video: Fix disabling OBJWIN in GL renderer (fixes # 1759)
GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes # 1701)
GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes # 1712)
GBA Video: Simplify sprite cycle counting (fixes # 1279)
GBA Video: Fix sprite / backdrop blending regression
Other fixes:
3DS: Fix framelimiter on newer citro3d (fixes # 1771)
ARM: Fix disassembling of several S-type instructions (fixes # 1778)
ARM Debugger: Clear low bit on breakpoint addresses (fixes # 1764)
CMake: Always use devkitPro toolchain when applicable (fixes # 1755)
Core: Fix ELF loading regression (fixes # 1669)
Core: Fix crash modifying hash table entry (fixes # 1673)
GB Video: Fix some cases where SGB border doesn’t draw to multi-buffers
GBA: Reject incorrectly sized BIOSes
GBA: Break infinite loop for 0-frame mVLs (fixes # 1723)
Qt: Fix OpenGL 2.1 support (fixes # 1678)
Qt: Fix unmapping zipped ROM (fixes # 1777)
Misc:
3DS: Clean up legacy initialization (fixes # 1768)
GBA Serialize: Only flunk BIOS check if official BIOS was expected
Qt: Disable Replace ROM option when no game loaded
Qt: Defer texture updates until frame is drawn (fixes # 1590)
Qt: Set icon for Discord Rich Presence
Qt: Show a warning when save file can’t be opened
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