EDuke32 Vita v1.6 Released

EDuke32 Vita v1.6 Released


Rinnegatamante has released a new version of EDuke32 Vita which is a port of EDuke32, a Duke Nukem 3D source port, for the Sony Playstation Vita. It supports also add-on packs, mods and all other EDuke32 regular features. EDuke32 allows you to play the classic FPS Duke Nukem on your Sony PlayStation Vita.

What's New?

- Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback.
- Added support for GRPs in SSI format.
- Added support for BAT scripts to fastly launch GRPs with custom arguments.
- Improved cache size detector and made so that it adjusts cache size accordingly to GRP request.
- Fix for savegames. Now it's possible to overwrite an existing save as it should.
- Increased engine timer accuracy.
- Minor fixes that could lead to memory corruption.




Description

EDuke32 Vita is a port of EDuke32, a Duke Nukem 3D source port, for the Sony Playstation Vita. It supports also add-on packs, mods and all other EDuke32 regular features.

Instructions

For add-ons installation, take a look here: (https://wiki.eduke32.com/wiki/The_Official_Add-on_Installation_Guide)

For Version 1.5

NOTE: If you had already installed an older version of this port, delete your ux0:data/EDuke32 folder contents except for gamesaves and eventual RTS/GRP files and replace everything with the files in the new data files zip file.

Changelog

v1.6

- Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback.
- Added support for GRPs in SSI format.
- Added support for BAT scripts to fastly launch GRPs with custom arguments.
- Improved cache size detector and made so that it adjusts cache size accordingly to GRP request.
- Fix for savegames. Now it's possible to overwrite an existing save as it should.
- Increased engine timer accuracy.
- Minor fixes that could lead to memory corruption.


v1.5

- Updated to a newer build of the engine (r6862).
- Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg)
- Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered.
- Sprites are now rendered in higher quality.
- Added a launcher on boot that allows to select what GRP to load.
- Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support.
- Increased available RAM for the engine from 192 MB to 330 MB.
- Added bilinear filtering to the final rendered framebuffer.
- Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log.

Links & Downloads
http://vitadb.rinnegatamante.it/#/info/397

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