Jump'n'Bump v1.01 Released

Jump'n'Bump v1.01 Released


rsn8887 has released a new version of his Nintendo Switch homebrew port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by @felixhaedicke. Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.

What's New?

* Re-compile with 9.0.0 support

Firmware 9.0.0 Warning
Link
Due to changes in the way firmware 9.0.0 handles user input homebrew will have to be recompiled to function correctly using this firmware. Read the changelog to make sure the homebrew you're using has been updated to work on 9.0.0 if you're using firmware 9.0.0 or newer.





Description

Nintendo Switch homebrew port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by @felixhaedicke. Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.

Instructions

- Extract the contents of jumpnbump_switch.zip into the `switch` folder on your SD card, so that you have a folder `switch/jumpnbump` with `jumpnbump.nro` inside.

Controls (controls updated with version 1.08)

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Left analog stick / Dpad = Move the character

B/Y/A/X = Jump

Plus/Minus/Select/Start = ESC (restart game/advance through statistic screens)

R (on controller 1) = toggle aspect ratio between original (default), 4:3, and 16:9

L (on controller 1) = toggle split Joycon mode on/off (Switch only)

Credits

nks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.

Thanks to the many developers of the game, such as Mattias Brynervall, Andreas Brynervall, Anders Nilsson, and many more.

Thanks to Felix Haedicke for porting the game to SDL2 and Cmake.

Changelog

v1.01

* Re-compile with 9.0.0 support


v1.00

*   First release on Switch and Vita

Links & Downloads

https://github.com/rsn8887/jumpnbump/releases/tag/1.01

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