Specter OpenOrbis-PS4-Toolchain 0.5.1 Released

Specter OpenOrbis-PS4-Toolchain 0.5.1

Specter has just unveiled a new version of its OpenOrbis-PS4-Toolchain, and as usual, the changes are quite numerous.
 
For those unfamiliar with the OpenOrbis-PS4-Toolchain is a set of tools that allows developers to build ELFs files without having to use Sony's official SDK, so only royalty-free tools are needed to perform a homebrew. The way to launch them remains the same, namely through the kernel exploit.

This version corrects some important bugs and adds new supports such as TLS or Docker containers. You will find all the changes below.

Changelog 0.5.1:
    Fixed various discrepancies between BSD and MUSL including function prototypes, structure definitions, and macros!
    Added Docker container support (thanks alazif)!
    Added proper TLS support (thanks sleirsgoevy)!
    Added a battery of unit tests for issues addressed in v0.5.1. These tests will be kept up to date with future additions to attempt to improve release qualities.
    Fixed an issue where MUSL was not thread-safe due to custom CRT.
    Added support '+' and '-' escaping in NIDs (thanks sleirsgoevy).
    Fixed an issue where relocations could refer to incorrect symbols due to not accounting for an additional SECTION entry (thanks sleirsgoevy).
    Fixed copy / paste induced bugs in the autobuild.py script (thanks alazif).
    Fixed a minor issue where the __bswap32 macro in the endian include header produced compiler warnings (thanks astrelsky).
Download: OpenOrbis-PS4-Toolchain 0.5.1

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