Cemu 1.22.9 and Wii U NAND Dumper v0.4 Released

Cemu 1.22.9

There is movement on the Nintendo Wii U scene, the first movement is the availability of a new version of Wii U Nand.
 
It's been 4 years since koolkdev updated its program, Wii U Nand Dumper is a tool that allows you to dump the Nand from the console in a fairly secure way. Keep in mind that this kind of manipulation remains risky because it is a sensitive operation.

This new version corrects a problem related to the detection of FAT32 partition.
 
Download: Wii U NAND Dumper v0.4

Cemu, the best Nintendo Wii U emulator, is upgraded to v1.22.9. This new version adds support for Windows.Gaming.Input and fixes some graphics bugs.

# Cemu detailed changelog for 1.22.9d
    # Patreon release date: 2021-03-19
    # Public release date:  2021-03-26
     
    # New in 1.22.9d (public release):
     
    general: Internal tweaks to Windows.Gaming.Input
    UI: Minor improvements to graphic pack window
     
    # New in 1.22.9c:
     
    UI: Fixed cut off dropdowns in the graphic pack window
     
    # New in 1.22.9b:
     
    general: Fixed a regression where the mlc path would be processed incorrectly, leading to Cemu not being able to load some mlc files
     
    # New in 1.22.9:
     
    input: Added support for Windows.Gaming.Input (Available only for Windows 10 or above)
           Two new API options:
           WGI GamePad        Mirrors XInput but without the 4 controller limit
           WGI RawController  Mirrors DirectInput
           Both of these usually have more stable drivers and should be preferred over regular XInput/DirectInput
     
    input: Various smaller improvements to input settings
           Stick preview now has a circle to indicate where 100% range of the emulated controller is
     
    general: Fixed a crash that would occur when refreshing the game list when it contains WUD images without keys
     
    coreinit: Implemented API OSIsHomeButtonMenuEnabled() and OSEnableHomeButtonMenu()
              Fixes Disney Infinity 2.0 crashing on launch. It relies on specific behavior for correct initialization
     
    OpenGL/Vulkan: Resolved an issue where depth buffer clears would use incorrect clear values
                   Fixes rendering bugs in Mario vs Donkey Kong: Tipping Stars
                   Fixes invisible UI in Dragon Quest X
     
    OpenGL/Vulkan: Improved tracking and synchronization of overlapping memory in texture cache
                   Fixes black screen issue in CoD: Black Ops 2
     
    OpenGL/Vulkan: Implemented support for shader instruction SAMPLE_C_L
                   Fixes missing lighting in CoD: Black Ops 2
     
    nsysnet: Resolved an issue where recv() would starve other threads of CPU time
             Fixes a rare softlock that could happen in various third party games
    Note:
    (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/

Download: Cemu 1.22.9

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